The Xbox 360 version of Dead Rising 2 runs at native 720p resolution with the bonus addition of 2x multi-sampling anti-aliasing. Remember to use the full-screen button to get full 720p resolution.įramebuffer measurements give us our first indication of the quality of this multi-platform project. First up, there's a nice, meaty 720p comparison gallery to supplement the requisite head-to-head movie. The question is, does the technical accomplishment translate over to the PS3 version of the game?Īs is customary for these features, let's begin with the basic comparison assets. The result is pretty impressive: the tech manages to process the requisite multitudes of zombies rather well and the draw distance and LOD transitions are fairly smooth with only minimal amounts of pop-up.ĭisadvantages arrive in the form of sometimes-basic environments and lighting, along with some low-poly characters, but the overall effect is impressive. Capcom 3, has the publisher allowed the use of its prized Framework MT technology outside of its Japanese HQ, so Blue Castle Games utilised its own technology for this release. In the case of Dead Rising 2, a new studio also means a new engine: only recently, with the development of Marvel vs. Dead Rising 2 manages to honour that spirit while doing just enough to stand apart as a true sequel with its own distinct identity. Following the controversial announcement of a reboot of Devil May Cry with a western developer at the helm, many were concerned that the Dead Rising sequel, developed in Canada, would lack the style and spirit of the Japanese original.